Monday, October 25, 2010

Wedding Bells

We got married.  I am a married man.

Nothing feels different and I don't expect it to.  I'm really happy, she's really happy, and we're happy together.  The whole thing doesn't seem real, it looks odd to see my last name on her Facebook account, and having a ring on my finger feels strange, but that's it.  I expect the adjustment will happen slowly and without notice.  I'll probably goof up and call her my fiancee a couple of times, but that will go away in a week or so and I'll probably get used to the ring in a few days.  The name thing will be odd for a while just because changing a name is a process that takes time and has to be repeated everywhere.  It's probably a million times more odd for her.  I can't imagine what it must be like learning to sign a new last name.

I don't have a whole lot to say about the matter.  Now that it's done and over with it's time to get back to business as usual.  Kind of.

Hopefully I'll have a job soon and we can get a bigger apartment (and maybe a new car in a year or so), then maybe we can discuss things like dogs and kids.  We're both a little old for children, but I'd still like to try.

I've been committed to this woman for over a year now, so that hasn't changed.  If anything it's a safeguard to keep me from running from my problems, though I haven't done that in a while either.

I wish I knew if it changed anything for her, if any new expectations or feelings have appeared.  I expect things like that will take time to discover for both of us.  The important thing is that the core of our relationships remains the same, we were both completely honest and ourselves before and will continue to be.

I've never been happier in my entire life.  I have someone to love and who loves me, I have a partner in crime and best friend, and I have a whole lifetime ahead of me with her.  My only regret is that I didn't find her (or she find me) sooner.  :)

Television So Bad Its Criminal

I love crime shows on tv.  It all started with Quincy M.E. re-runs and Law & Order (the good, old school L&O when it was about the crimes and not the detectives personal lives), then I fell in love with CSI and NCIS.  Now it's Castle, a great show staring the always badass Nathan Fillion.  I love Castle, the crimes are imaginative (except the Strangers on a Train episode that every fucking crime show ever must rip off at least once), the characters are interesting, and it doesn't suffer from either staleness or campy-over-the-top-ness.  That being said, it makes the same fucking mistakes that every cop show ever makes.

Mistake #1: Phone Traces
Every fucking cop show/movie ever that has had a phone call traced has subscribed to the bullshit that traces take time and if the bad guy hangs up early then they won't be able to find him.  This is utter and complete bullshit that any moron with a brain can see is bullshit.  Don't believe me?  Try it at home.  Have your buddy call you, and before it rings twice I bet you have his name or number pop up on your caller ID.  Guess what, you just traced a phone call.  And even if it comes up blocked or anything else then all you do is call the phone company and say "I'm the police, who just called 555-5555?  And give me the address while you're at it."  Ta-da!  Phone number, name and address, and other information associated with the call are automatically and instantaneously recorded the second the call is placed.  It only takes as long to trace a call as it does to dial the call.
Cell phones are a bit trickier than land lines, as per their nature they move around and aren't tied to a physical address (and can be bought anonymously at places like Walmart).  Tv shows tend to get cell phones mostly right, thanks to obvious tools like GPS and cell-tower triangulation, which are real things that really work.
Calls that some expert hacker dude/spy has routed through payphones in Oslo are beyond my knowledge.  I imagine it's completely possible to do such things and to disguise your tracks while doing it, but that level of deception is beyond the abilities of most criminals in most cases.

Mistake #2: High Heeled Shoes
Every female police detective in a tv show or movie is rocking heels.  They're not usually 6 inch stilettos or anything, but they are still heels.  And they're bullshit.  Office workers wear heels, cops don't.  Heels are the most impractical of shoes we expect people to wear on a daily basis.  You can't run in them, you can't walk across uneven terrain with them, they destroy your feet, and they're not sturdy.  A real police detective who might need to be comfortable, chase a suspect, or walk on anything that's not concrete or asphalt would never wear heels, thus no police detective would wear them on the job (except for court appearances, maybe).

Mistake #3:  High Tech Bullshit
Enhancing security camera footage, fancy see through touch screen smart boards, instant lab results and more are all great examples of high tech bullshit.
You can't increase the resolution on any picture or video (once it's been made) and zoom in on the tiniest detail.  What you see it what you get.  There might be some enhancing in the form of noise filters and such, but you can't zoom in and get a clearer picture and any alteration you make to the picture/video will harm the quality, thus making it more difficult to find little details.
Touch screen smart boards exist.  We used one in college and it was awesome.  However, it wouldn't look all that cool on tv.  Also, you can't see through it and if the actors are facing a white board or a smart board then you can't show their faces and the board at the same time.  Thus the invention of the high tech bullshit we know as the transparent touch screen computer thingy.  Could you build one?  Yes.  Would it work?  Yes.  Would it be practical?  Fuck no, unless you're a camera crew trying to get a shot of actors and the info on the board at the same time (and make it look cool, as well).  Reading anything on a see-through medium (like overhead projector transparencies) is a pain in the ass unless you have a solid, contrasting color in the background.  Also, anything you could see from the other side would be backwards, thus making it useless as something you can look at from both sides.  So why make it transparent?  It makes no sense to anybody but a film/television director and audiences that don't think.
Scientific testing of anything takes time, especially in a law enforcement situation where there is a backlog of shit to do.  You do not get DNA results the same hour, same day, or even the same week (for the most part).  It just doesn't happen.  It doesn't matter how fast the actual test is, a human being still has to perform the test and process the results and the test you need might be the last thing on their to-do list for the day.

Those are only three of many mistakes that irk the shit out of me.  They are glaringly apparent and they should be to all of you as well.  I know they are all done for a reason (dramatic tension, costume design, and audience friendliness respectively) but that doesn't mean they have to be relied on.  Instead of a telephone trace you could have an uncooperative phone company or an anonymous cell phone (who has land lines anymore anyways?).  Detective Kate Beckett could wear fashionable flats or athletic shoes instead (plus who looks at shoes while watching those kind of shows [except me, obviously]?).  And instead of high tech bullshit...  Well, some high tech bullshit has to stay because audiences don't want to wait a week for a test result or have to stare at the back of actors heads while they look at case notes.  But that doesn't make it any less annoying, just more necessary.

However, the zooming in on a crappy security camera video to look at the license plate of a car three blocks away is complete bullshit and relying on it is bad writing.  Stop fucking doing it!

Thursday, October 14, 2010

The Eye of the Storm

In my mind's eye I sit in a small, fragile, rotting wooden rowboat with only a single broken paddle.  On the horizon all around I can see a vicious hurricane raging, tearing the sea asunder.  I am in the eye of the storm, a place of calm amidst the chaos.  I know that it is only a matter of time before the tides and winds force me into the maelstrom, so I watch with my heart in my throat, my nerves dancing.

In less than 9 days I get married.  Less than a week ago my car's engine destroyed itself.  My family chose not to attend my wedding and tries to ignore the topic.  I am unemployed with no skills or education.  These are the major stresses of my life at current, each with a multitude of minor stresses and worries within that nibble at my sanity.  Together they form a veritable hurricane of stress, and right now I'm not in a position to do a damned thing about any of it.

I spent a large amount of time in high school and college subscribing to my own version of nihilism, and through that I developed a large degree of apathy.  While limiting, sometimes that apathy is useful.  I've learned that if I can't do anything about a problem at that very moment then I shouldn't waste any time with it.  I apply my apathy and stop caring.  It's an extremely useful talent.

It also has failed me.  I see the storm, and I see that for the next several days I can't do anything to lessen it.  But for the life of me I can't seem to call forth my apathy and ignore it.  Every time I close my eyes I see Wendy and I standing at our wedding altar looking over an empty hall.  I see my car dead on the side of the road, it's replacement engine burst into flames.  I see my family refusing to acknowledge my marriage or life choices.  I see my self living in a cardboard box.  I see the horrors that might be, and I can't shut them out.

I know it's all bullshit.  People will come to the wedding and have fun, my car will work just fine for now, my family will get over it, and I will find work somewhere.  My fears are baseless and irrational, but that doesn't make them any less intimidating.  Each on it's own is a minor thing, but together they are strong.

The storm will pass, with time.  And I will survive.  But that doesn't make the experience any less terrifying.

Monday, October 11, 2010

Rest In Peace, You Beautiful Peice of Shit

I met my car in 2004 at a dealership in Billings.  She was a 2001 Hyundai Tiburon, silver, and beautiful.  She cost $9400 used, with 56,000 miles on her.  She wasn't the fastest car, but she was sexy, easy on the fuel and girls loved her.  We drove all over Wyoming, Montana, and even once to Salt Lake City.  She never broke down and always started.  She got me through snow storms, long nights, love and loss.  I may have called her names and treated her like shit most of the time, but I loved that car.  She was my car, paid for by my hard earned cash (for the most part), and I thought I'd have her until she rusted to dust.
My Tiburon died on Saturday, October 9th in the Caras Park parking lot.  Unless she gets an engine transplant (for cheap) she's probably bound for the junkyard.  She will be missed.

Wednesday, October 6, 2010

Booze!

I like booze.  I don't drink often, and when I do I don't drink much (anymore), but I love booze.  Part of it is the escapism of being drunk and part of it is the chemistry of it all.  See, I'm a science guy.  I love all kinds of sciences, especially chemistry.  And booze is just chemistry in action.  Someday I'd love to home brew beer, or make my own wine, or even set up a little still.  But until I can afford to have such expensive hobbies I've got Spike Your Juice!
I came across this delightful stuff while browsing Gizmodo one day.  It's a powdered yeast mixture that you can use at home to turn ordinary grape juice (or whatever kind of juice) into a type of wine based on federweißer, a quick cheap wine made from lesser quality grapes.
Spike Your Juice is cheap, only $10 for a box which contains 6 yeast packets and a rubber stopper with an airlock.  You just buy some juice, make sure it's made with real sugar (and enough of it), pour in the powder, seal it up with the airlock (so the carbon dioxide buildup doesn't blow your bottle up), and wait.
So I did.  I've got 64 ounces of white grape federweißer fermenting on the counter as we speak.  I did a taste test earlier (after 48 hours of fermentation) and while smelling horrid it tasted pretty damn good.  Mildly carbonated and still very sweet it probably has a very low ABV so it gets a couple more days to ferment.  But all of this got me thinking, and while I was thinking I was enjoying a tasty caffeinated beverage known widely to gamers and nerds: Mountain Dew.  Not just any Dew though, it was the very tasty Throwback version with real sugar.  I checked the ingredient list, and indeed it is real sugar.  Checked the nutritional facts and it has more than enough of the delicious real sugar for the Spike Your Juice to work it's magic.
And if you haven't figured it out yet, I'm going to spike the hell out of some Mountain Dew Throwback.  I just need 3.2 bottles, a suitable container, and time.  Stay tuned for next week when I brew up a batch of awesomeness.  :)

Fallout Vault Dweller/Lone Wanderer Costume: Part 1

I love Fallout 3.  It is a wonderful game full of exploration, awesome sights, great story, bad ass action, and more fun than you can shake a stick at.  Since I started playing it I've wanted to do a costume based on it.  Unfortunately by the time I think of making a costume for Halloween it's too late and I wouldn't have enough time to finish it.  This time, however, I remembered MisCon.  MisCon is Montana's biggest, baddest, most awesome (and only) Sci-Fi/Fantasy convention.  And it's in May.  Plenty of time to plan, gather, and construct a Vault Dweller/Lone Wanderer costume.  So on to the details!

In the world of Fallout there are these massive nuclear fallout shelters called Vaults and the citizens of these Vaults wear a distinctive blue and yellow jumpsuit:
This is the base of the costume.  A blue coverall/jumpsuit with some yellow bits.  However, many Fallout costumes on the net are poorly done.  I can't count the number of Vault-Tec jumpsuits I've seen that are just a blue jumpsuit with yellow tape on them.  Seriously people?  Yellow fucking tape?  Another big issue I have with most of them is the font.  Most people, even if they use real fabric for the yellow parts, just freehand the shape of the numbers.  However, the numbers use a specific, very 1950's style font.
Now, I'm not psycho about the details.  I'm not going to custom tailor a jumpsuit to match the game, making sure every last bit is right.  What I do want to do right is the big details.  The yellow parts are fabric and are obviously stitched on and do not extend around the collar.  The numbers are a specific font and are stitched on.  The forearms are brown leather.  The shoulder has that leather and metal piece.  The collar is not a standard jumpsuit/coverall collar.  These are the important details that I intend to focus on.
That being said, I probably won't get them perfect.  I suck at hand stitching and I've never used a sewing machine.  I can't afford leather so I'll probably use a fake leather or just dark brown cloth.  I'm not even going to try to make the belt (but I have reasoning behind that).  And while every Vault resident has a Pip-Boy, mine probably won't look like the one from the game (and I'll go into detail about that later).
You might be saying "But you made such a stink about accuracy and then you're not going to be accurate, what gives?"  Time, money, and skill are what gives.  I don't want to half-ass this costume but I'm also not going to be able to make it perfect.  What I can do it make it look good, and make it work within the world of Fallout.  You see, Fallout takes place in a wonderful, post-apocalyptic, post-nuclear war world.  The survivors get by scavenging and making due with what they have.  And that, my friends, is my saving grace.  My character could have lost his belt and scavenged a new one.  His Pip-Boy could have been damaged and then repaired with whatever he had on hand (and maybe it wasn't a model 3000a Pip-Boy to begin with).  The jumpsuit will be dirty, ragged, and abused.  Fallout is a world of DIY, dumpster diving, and using what you've got.  So why not take advantage of that?

The costume will consist of: a Vault-Tec jumpsuit (Vault 101 or 77), belt with holster/storage, 10mm pistol (Nerf Recon), and Pip-Boy.  I don't have a budget for the costume, but buying what I can when I can I hope to stay under $150 total.  The jumpsuit will probably be around $40-$50 total, the pistol will be around $30-$40, and the Pip-Boy could be anywhere from $20 to $50.
I'll keep you all posted on the status of the costume as it comes together.  In the words of Three-Dog, "Thanks for listening, chiiiiildren!"

Sleep and A Lack There Of

So, for the last week or so I've been sleeping like shit. I lay awake, physically and mentally exhausted yet wide awake. When I do sleep it's only for an hour or two at a time and it's a restless sleep. Physically I'm fine, no bodily issues are keeping me up. Mentally... I'm unsure. I have no major worries that plague my thoughts, no one (or any, really) unanswered questions or stresses. Sure, the wedding is lurking in the back of my mind, but I'm neither worried nor excited about it at the moment. So what the fuck is wrong with me?

My fear is that this period of insomnia is the precursor to an episode of depression. I'd rather not spend the month in a fugue and I know my fiancée would probably feel better if I wasn't all mopey.

Anyways, for now I suppose I'll just continue mindlessly surfing the Internet and watching documentaries on Netflix. I've got to fall asleep downtime, right?

Saturday, October 2, 2010

Loosing a Level

While I'm on the subject of gaming, I thought I'd talk about the game I ran and the game I want to run.

Not too long ago our Thursday night game's current campaign needed to take an extended hiatus and I decided to step in with a game of my own.  Entitled "Go West" it was a fantasy western setting with a quasi-custom rule-set based off of the Star Wars: Saga Edition rules.  In my opinion, it was a massive failure.
We only did half of the test adventure I wrote, but that was enough to expose enough flaws in the setting, the rules, and my own ability to GM that I declined to finish it.  The players, by all reports, had fun but I did not.  And I know exactly why: I'm too inexperienced.
The rules were custom and thus riddled with problems, I was stumbling over myself trying to keep everything straight, I didn't prep for the game very well, and I didn't know what to do when players came up with unexpected actions.  That last one was the killing blow.
So I decided that I needed more experience as a GM, but Go West wasn't the direction I needed to go.  I needed to step way the fuck back and run something somebody had already written for an established set of rules.  I needed a campaign composed of adventure modules.  And I have one.
A while back I grabbed a bunch of adventure modules that I like plus a mini-campaign that I've always wanted to play and linked them together.  The campaign is called "A Mage's Request" and uses the D&D 3.5 rules but can be easily played with Pathfinder.  The Thursday night crew however, was burnt out on fantasy, and I couldn't blame them.  With the exception of my fiancee and myself, they all had two other games going and both were fantasy games, and so had been all the recently finished games.
So, "A Mage's Request" got turned down, but I still wanted to play it.  Where could I find players, though?  Well, why not use my highschool buddies and play online?  They seemed keen on the idea, I had all the software needed plus a couple of local players (that I have never played with) to round out the group.  My Sunday night game was ready to go!

And then it got left at the altar.  My two highschool gaming buddies couldn't find the time, despite telling me that they had the time.  So I was left with an internet game and only two local players.  And thus the death of "A Mage's Request".  I still hope to someday run it so that I can gain some experience as a GM, but I really don't know when that will happen.  For now I will continue as the player, a role I love and enjoy, and leave the behind the scenes action to those with the experience and knowledge.

Not Wanting to BASH! My Head In

A couple of friends posted analyses of our Thursday night BASH! game and these got me thinking about gaming so I figured I'd toss in my two cents.

Mic is running a 50's style sci-fi adventure with a dark bent that he's basing off of a graphic novel he digs.  I'm not sure what the campaign is called (or if it even has a name) so I'll just refer to it as Mic's Game.  This is our second BASH! game (or 3rd if you count the one-shot Ryan ran for Wendy and I one night) and I'm starting to get used to the mechanics.
BASH! isn't exactly rocket science (or AD&D 2nd Ed., for which you require mathematics degree to play) but the rules are different enough that I'm still working out what we can do with them.  And unlike most games I've played, it encourages loose interpretation and experimentation of the rules.  Want to do something cool?  I can almost guarantee there's no direct rule for it, you just have to pick the one that fits best and run with it.
This is both awesome and frustrating to me.  Awesome in the fact that I can do pretty much whatever the hell I want and not be restricted by "oh well, there's no rule for that, so you can't" and frustrating in that I can't just point to a rule and say "I want to do that."  Coming up with creative uses for powers during a game session is difficult for me, I hate losing track of what's happening in the game but I also don't want to take five minutes figuring out what I want to do when it's my turn.  When I get more accustomed to the rules this should get easier, but for now it's an issue.
As for Mic's Game I'm playing a psychic named Bob Jones, a former soldier on the run from the government because he didn't want them playing inside his head when they found out he had powers.  His real name is Rupert Allen something (don't look at me like that, I can't be expected to remember everything).  Bob's powers include telekinesis, mental armor, danger sense, and invisibility.  Haven't had a chance to play with his invis yet, but I expect it will come in handy.
There's another psychic in the party, (played by Ben) but he has a different power set and a backstory that should make for some compelling roleplaying later.  A master of mind control, Fred is a member of the very government agency Bob is hiding from.
Providing the heavy for the party is Ryan with his power-armored soldier.  Concern has been expressed by Ryan about the extreme combat effectiveness of his character, worrying that he might steal all the glory.  I trust that Mic has a solution for this, and either way I'm not that worried about it.  The very fact that Ryan knows his character is powerful and is concerned about it means that it won't be an issue.
The final member of the party is Buffy the Alien Hunter, played by my dear fiancee, Wendy.  What the character lacks in originality Wendy makes up for in enthusiasm.  However, the character straight from the book didn't fit Wendy's play style well so we made some mid-game readjustments and made her a bit more combat effective.
So far I'm liking the game and having a lot of fun with it.  I think that my character has a lot more potential than the character I played in our previous BASH game, but that probably has more to do with my play style than any defect of the character build.  Overall, I continue to be happy with the Thursday night game and hope I get invited to play in other games in the future.